Bringing Pathfinding Algorithms to Life with an Interactive UI
Pathfinding algorithms have long been an essential tool in fields such as robotics, video game development, and transportation planning.
With the goal of making these algorithms more accessible and understandable to the public, I recently implemented multiple pathfinding algorithms such as Dijkstra’s and Depth-First Search, and built an interactive user interface to visually demonstrate their process. You can check it out here
What is Dijkstra?
The Dijkstra algorithm is a popular algorithm for finding the shortest path between two nodes in a weighted graph. It works by maintaining a priority queue of unvisited nodes, with the node with the shortest distance from the source node being at the top of the queue. The algorithm then explores the neighboring nodes of the current node and updates their distances if a shorter path is found. This process continues until the destination node is reached or there are no more nodes to explore.
Here are the steps of the Dijkstra algorithm:
What is the DFS?
The DFS algorithm, or Depth-First Search, is a popular algorithm for traversing a graph or tree data structure. It starts at a given node and explores as far as possible along each branch before backtracking. The algorithm maintains a stack to keep track of the nodes to visit, and a set to keep track of the visited nodes.
Here are the steps of the DFS algorithm:
The interface I implemented ..
allows users to choose different algorithms, draw walls, and drag and drop the starting and finishing points. This provides a hands-on visualization of the pathfinding process and enables users to see how each algorithm finds the shortest or any path between two points on a grid.
In addition to the interactive elements, I included a "Create Random Walls" button that dynamically generates barriers on the grid. This allows users to increase the level of difficulty and showcases the versatility of the pathfinding algorithms.
Overall, this project has been a rewarding experience, not only for the insights it has provided me about pathfinding algorithms, but also for the potential it has to make these complex concepts more accessible and understandable to others.
